Podcast and Spoken-Word Audio

How to record a voiceover in REAPER for YouTube

Published September 6, 2026 · Updated September 6, 2026

Quick answer

Record one mono track from your mic in REAPER, set your project to 48 kHz to match video, and aim your loudest words around -18 to -12 dBFS on the meter so nothing clips. Clean it with a light stock chain: a high-pass in ReaEQ around 80–100 Hz, gentle ReaComp for a steady level, and a de-ess only if needed. Check loudness with REAPER’s render statistics and aim the finished voice near -14 LUFS with true peaks at or below -1 dBTP, since that is roughly where YouTube normalizes playback. Then render a 48 kHz WAV to drop into your video editor. All stock plugins, nothing to buy.

A YouTube voiceover is a solo narration recorded to picture: you read a script, or talk through what is on screen, and hand a clean voice track to your video edit. That is a different job from recording a sung vocal or a two-person podcast, so this guide stays on the voiceover case. If you want the general recording walkthrough, see how to record vocals in REAPER, and come back here for the video-specific parts: the sample rate, the loudness target, and the export.

The short version is that a good YouTube voiceover is mostly about a quiet room, a consistent distance from the mic, and safe recording levels. REAPER and a couple of stock plugins handle the rest. You do not need paid plugins or a treated studio to get a clear, professional-sounding narration.

Set up REAPER to record a clean voice

Get these four things right once and save the project as a template so you never set them again.

1

Set the project to 48 kHz

Video runs at 48 kHz, so match it. In REAPER, open Project Settings (Alt+Enter) and set the sample rate to 48000. Recording at the video standard means no resampling headaches when your voice meets the footage.

2

Add one mono track for the mic

A single mic is a mono source. Add one track, arm it for recording, and set its record input to the single channel your mic is on, not a stereo pair. Recording mono keeps the file small and centered, which is exactly where a voiceover belongs.

3

Turn on input monitoring

Enable input monitoring on the armed track so you can hear yourself in headphones. Use headphones, not speakers, so the mic does not pick up your own playback.

4

Set a safe recording level

Talk at your normal reading volume and set the interface gain so your loudest words peak around -18 to -12 dBFS. That leaves headroom so a loud word never clips. Louder is not better here; clean and uncrushed is what you want on the way in.

Why headroom matters

You can always raise a quiet-but-clean recording later. You cannot repair a clipped one. Leaving room at the top of the meter is the single most useful habit for voiceover, and it costs nothing.

Record in a way that saves editing time

Most of the work in a voiceover is editing, so record in a way that makes editing fast.

A simple stock-plugin chain

Add these to the voice track’s FX chain in this order. Treat every number as a starting point you adjust by ear, not a fixed preset.

1. High-pass with ReaEQ

Set the first ReaEQ band to a high-pass shape around 80–100 Hz. A speaking voice has almost nothing useful below that, so you are clearing rumble, air-conditioning hum, and plosive thumps without thinning the voice. If your voice is deep, keep it near 80 Hz; a higher, brighter voice can often go up to 100–120 Hz.

2. Even out the level with ReaComp

Narration wanders in volume as you read. A gentle compressor keeps it steady so quiet phrases stay audible over music or b-roll. Start with ReaComp at a ratio around 2:1 to 3:1, a medium attack, a short-to-medium release, and pull the threshold down until you see about 3–6 dB of gain reduction on the loudest words. If it sounds pumped or lifeless, back off. You want it to sound even, not obviously compressed.

3. De-ess only if you need it

If your s and t sounds are harsh or piercing, add a de-esser and reduce them a little. If they are not a problem, skip it. Adding processing you do not need is how clean voiceovers end up sounding over-worked.

Less is more

A quiet room and good mic distance beat any plugin chain. If you find yourself stacking heavy processing to rescue a take, it is usually faster and better to fix the room or the mic position and record again.

Get the loudness right for YouTube

YouTube normalizes playback loudness. It turns loud uploads down toward a reference point that engineers commonly measure at around -14 LUFS integrated, and it leaves quieter uploads at their own level rather than turning them up. So the practical goal is not to chase a loudness war. It is to deliver a clear, consistent voice near that reference with peaks under control.

1

Measure, do not guess

Open the Render dialog (Ctrl+Alt+R) and click Dry Run, then open the render statistics. REAPER shows you the integrated LUFS and the true peak of the whole file without writing anything to disk.

2

Aim near -14 LUFS integrated

For a voice-led YouTube video, aiming the finished mix around -14 LUFS is a safe, common target. A little quieter is fine; YouTube will not turn it up, but a clean, well-recorded voice at -16 LUFS still sounds good.

3

Keep true peaks at or below -1 dBTP

Leave a little peak headroom so nothing distorts after encoding. If you need to raise loudness, a light limiter on the master is fine, but do not crush the voice flat to hit a number.

Voiceover is not podcast delivery

If you also publish audio podcasts, note the targets differ. Many podcast platforms are commonly mastered nearer -16 LUFS. For that workflow, see podcast loudness and the -16 LUFS target in REAPER. For a YouTube video, the -14 LUFS ballpark is the more common fit.

Export a file your video editor can use

You record and clean the voice in REAPER, then move it to your video editor to line up with the picture. REAPER exports the audio; it does not sync itself to your footage.

  1. Open the Render dialog and set the format to WAV at 48 kHz, so it matches your video project with no resampling.
  2. Render the full project, or render just a time selection if you only need one section.
  3. Drop the rendered file onto your video timeline and align it to the picture.

Hand your editor a clean voice track rather than a heavily limited one whenever you can, so there is room to balance it against music and effects. If you are new to REAPER’s render window, see how to export audio from REAPER for the settings in detail.

What this setup will not do

An honest list, so you know where the limits are.

If it still sounds off

Quick troubleshooting order when the voiceover is not sitting right:

  1. Boomy or thick. You are too close, or the high-pass is too low. Back off the mic slightly and raise the high-pass toward 100 Hz.
  2. Thin or small. The high-pass is too high, or you are too far away. Pull the filter down and move a little closer.
  3. Uneven, some words lost. Add or increase gentle compression so quiet phrases stay up.
  4. Hissy or noisy in the gaps. Fix the room and mic gain first, then reduce what remains using your recorded silence as a noise sample.
  5. Too quiet on YouTube. Raise the overall level toward -14 LUFS, measured with the render statistics, rather than guessing.
Takeaway

Record a mono voice track at 48 kHz with safe levels, clean it with a light stock chain of high-pass, gentle compression, and optional de-essing, then measure loudness and aim near -14 LUFS with peaks at or below -1 dBTP. Render a 48 kHz WAV and align it in your video editor. A quiet room and steady mic distance matter more than any plugin.

Sources

  1. Cockos, REAPER User Guide - recording (track record arm, record input selection, input monitoring), project sample rate, and the Render dialog with dry-run render statistics for integrated loudness (LUFS) and true peak. reaper.fm/userguide
  2. Cockos, “ReaPlugs” - ReaEQ (high-pass and band filters) and ReaComp (compressor) are bundled stock plugins in REAPER. reaper.fm/reaplugs
  3. YouTube loudness normalization behavior and the commonly measured reference near -14 LUFS integrated with about -1 dBTP true peak (turns loud uploads down, leaves quiet ones as recorded). forasoft.com - LUFS targets per platform