Podcast and Spoken-Word Audio

How to cut a long podcast interview down to length in REAPER

Published September 22, 2026

Quick answer

Before you delete anything, switch REAPER to ripple editing all tracks. That is the setting that makes every other track close the same gap, so the host and the guest stay locked together instead of sliding apart. Then map the episode with markers, and cut in passes from biggest to smallest: whole segments first, then long answers, then dead air, and only last the breaths and filler words. Cutting one whole tangent usually saves more time than an hour of word-by-word trimming, and it is far less likely to sound edited.

This is the least glamorous problem in podcasting and one of the most common. The conversation went well, it ran 75 minutes, and the slot is 40. Somewhere in there is a good episode, and the job is to find it without making the two voices drift out of alignment and without leaving the whole thing sounding chopped.

It is worth being clear about what this article is and is not. This is the structural edit: deciding what leaves the episode and removing it cleanly. The word-level cleanup, the ums and the breaths, is a different job with different tools, and it is covered in how to edit out filler words and breaths in REAPER. Doing them in the wrong order is one of the main reasons a long edit takes all day.

Get the ripple mode right before you cut anything

An interview is usually at least two tracks, one per voice, recorded from the start of the session. If you delete ten seconds from the host track only, everything after that point on the host track slides ten seconds earlier while the guest track stays where it was. The conversation now overlaps itself, and it gets worse with every cut.

REAPER solves this with ripple editing, which has three modes:

You can reach the modes from the Options menu, which in current REAPER has a dedicated Ripple editing submenu, or from the ripple button in the main toolbar. Keyboard shortcuts for ripple editing have changed between REAPER versions and depend on your key map, so check the menu rather than trusting a shortcut you read somewhere.

The setting most guides are too old to mention

Since REAPER v7.62 there is a separate setting controlling whether ripple editing all tracks also moves your regions and markers. You can reach it by right-clicking the ripple button in the toolbar. This matters enormously here, because your marker map is the thing telling you where you are in the episode. If markers stay put while the audio underneath them slides, the map quietly stops being true. Decide which behaviour you want and set it deliberately before the first cut.

Leave ripple on only while you are cutting

Ripple editing all tracks is powerful in the way a chainsaw is powerful. An accidental item drag while it is on will move the entire rest of the project. One professional podcast editor writing in Sound On Sound builds the mode change into the edit action itself, switching it on for the cut and off again straight after, for exactly this reason: so it is never left on by mistake.

Step 1: Fix the target number, then measure what you have

Decide the finished runtime before you start, including intro, outro and any music. A target that exists only as a vague sense that the episode is too long produces an edit that never ends.

Then find out how far over you are. Press End to jump to the end of the project and read the position. Now you have a real number: not “too long” but “we are 34 minutes over”. That number is what tells you whether this is a segment problem or a trimming problem, and the answer is almost always segment.

Step 2: Map the episode before you cut it

Listen through once, at speed, and mark the structure. You are not editing yet. You are building a table of contents so you can see what the episode is made of.

1

Drop named markers at the seams

Shift+M inserts a marker at the cursor and opens a dialog so you can name it. Use plain descriptions of content: “origin story”, “the funding tangent”, “best answer”, “dead air, dog”. A plain M drops an unnamed marker if you are moving fast and will name it later.

2

Turn real segments into regions

Select the time span of a segment, then press Shift+R to make it a region. Regions have a length, which is the whole point: they let you see that the funding tangent is twelve minutes long.

3

Read the lengths in one place

Open View, Region/Marker Manager. It lists every marker and region in the project, and you can right-click a column header to choose which columns are shown, including length. This is your episode on one screen, sorted by how much time each part is costing you.

4

Do the arithmetic before you touch a waveform

Pick the candidates that add up to roughly your overage, with some margin. If you need 34 minutes and two tangents plus one repeated answer come to 29, you now know the remaining 5 comes from pacing, not from more surgery.

Step 3: Cut in passes, biggest first

The order matters more than the technique. Each pass should only start when the one above it has run out of material.

Pass 1: Whole segments

The tangent that went nowhere. The question that got the same answer as an earlier question. The five minutes of setup before the conversation actually started. These are the only cuts that move a runtime by double-digit minutes, and because you are removing a complete unit of conversation, the join is usually easy to make invisible.

Pass 2: Inside answers

Most spoken answers have a run-up, a point, and a restatement of the point. The run-up and the restatement are usually removable. Cut into the answer, not around it.

Pass 3: Dead air and long pauses

Thinking pauses, interruptions, the pause while someone finds a document. Shortening rather than removing these keeps the conversation sounding natural. A pause of a second or two often reads as thoughtful; six seconds reads as a technical fault.

Pass 4: Breaths and filler words, only if you are still over

This is the slowest possible way to recover time and the easiest way to make a conversation sound artificial, so it goes last. One published REAPER podcast workflow describes taking a slice out of each breath, in ripple editing all tracks mode, specifically as a last resort for hitting a hard runtime limit. If you get here, the method is in the filler words and breaths article.

How to make the actual cut

With ripple editing all tracks on, the fastest structural cut in REAPER is a time selection plus a ripple delete.

  1. Make a time selection across the section you are removing, by clicking and dragging in an empty part of the track area, or with the time selection start and end keys. Esc clears a selection you are unhappy with.
  2. Check both edges by playing across them before you commit. Zoom in. A cut that starts a fraction too early clips the last consonant of the previous word.
  3. Remove and close the gap. Right-click in the arrange area or on the timeline ruler and choose Remove contents of time selection (moving later items). If you cannot find it in the menu, open the Actions list with ? and search for “remove contents”. This is not the same as a plain delete, which leaves a hole.
  4. Listen across the join immediately, before the next cut. Fixing one bad seam now is trivial. Finding it after forty more cuts is not.
Turn auto-crossfades on

REAPER has an auto-crossfade toggle in the main toolbar. With it enabled, butted item edges get a short crossfade, which is what stops a hard join from clicking. Check that it is on before a long edit session rather than discovering forty clicks at the end of one.

If you prefer working with items rather than time selections, the alternative is to make the time selection, press Shift+S to split every selected item at both edges of the selection, then select and delete the middle piece with ripple editing on. It is a few more keystrokes and it gives you a clearer visual of exactly what is leaving.

What is costing you timeWhat to cutRealistic savingRisk
A tangent that went nowhereThe whole segment, question and answerMinutes, sometimes a lot of themLow, if the topic is not referred to later
The same point made twiceThe weaker of the two answersMinutesLow
Slow starts to answersThe run-up before the pointSeconds each, adds up across an hourMedium, can sound clipped
Long pauses and dead airShorten, do not delete entirelySeconds eachMedium, removing every pause sounds robotic
Breaths and filler wordsReduce rather than removeSmall per edit, very slow workHigh, this is where edits start to sound artificial

What this will not do

Structural editing only removes. It is worth being honest about the limits before you spend a day on it.

A realistic expectation of how much comes out

There is no standard percentage, because it depends entirely on the conversation. One professional REAPER podcast workflow published in Sound On Sound describes raw recordings of around 50 minutes being edited to a 45 minute maximum, so roughly a tenth. A rambling first-time interview can lose far more than that. The honest answer is that you find out in Step 2, from the region lengths, not from a rule of thumb.

If something has gone wrong

  1. The tracks have drifted out of sync. Undo back past the bad edit rather than trying to nudge tracks back into place, then check the ripple mode before redoing it. Nudging almost never lands back on sample-accurate alignment.
  2. Your markers no longer line up with the audio. That is the regions and markers ripple setting described above. Set it, then rebuild the marker map from the current edit rather than trusting the old one.
  3. Every join clicks. Auto-crossfades are off, or the crossfade is too short for the material. Turn the toolbar toggle on and re-make the worst joins.
  4. The episode is on time but sounds hacked. You probably did Pass 4 work before Pass 1 work. Go back to the region list and look for a whole segment to lose instead, then restore some of the breathing you took out.
  5. The edit is taking forever. One published REAPER technique is to raise the project play rate slightly while editing. The engineer who described it reports starting to miss editing artefacts above about 1.25x, and warns to reset it to 1.0 before final previews and rendering. Treat it as a personal preference to test, not a setting to leave on.
Takeaway

Switch to ripple editing all tracks before the first cut, and decide deliberately whether markers and regions ripple with it. Map the episode with markers and regions, read the lengths in the Region/Marker Manager, and cut in passes from whole segments down to breaths, stopping as soon as you hit your number. The biggest cut is almost always a segment you were reluctant to lose, and it will sound better than an hour of trimming words.

Sources

  1. Cockos, REAPER changelog - v7.62 adds a setting for ripple-all to affect regions and markers, reachable via an action or by right-clicking the toolbar ripple button; v7.74 adds ripple editing settings to a new submenu of the Options menu. Checked September 22, 2026 against the current release, v7.80 of September 13, 2026. reaper.fm/whatsnew.txt
  2. Cockos, REAPER Quick Start Guide - markers and regions: M creates a marker at the cursor and Shift+M a named marker; selecting time and pressing Shift+R creates a region; defining and clearing a time selection; crossfading via the auto-crossfades toolbar toggle; End goes to the project end. Checked September 22, 2026. reaper.fm/guides
  3. Cockos, REAPER User Guide (Geoffrey Francis), updated for v7.80. Checked September 22, 2026. reaper.fm/userguide
  4. Matt Houghton, “Reaper: Speedy Podcast Editing”, Sound On Sound, January 2023 - a professional multi-track dialogue workflow: working in ripple editing all tracks mode, embedding the ripple mode change inside the edit action so it is never left on, using “Remove contents of time selection (moving later items)” with auto-crossfades enabled, raising the project play rate while editing with artefacts becoming hard to spot above about 1.25x, and editing circa 50 minute raw recordings down to a 45 minute maximum. Checked September 22, 2026. soundonsound.com
  5. Reaper Accessibility Wiki, “Basic editing” - the three ripple editing modes and what each one moves; Shift+S splits selected items at the start and end of a time selection; REAPER has automatic crossfading enabled by default. Checked September 22, 2026. reaperaccessibility.com